4/15/2024 0 Comments Recompile block too large epsxeNEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. Super Nintendo Entertainment System - requires split all 10 dsp# & st# roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings. This allows different settings for each system you use this emulator for. If system ones exist, they take precedence over retroarch.cfg. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. RetroArch will use per-system cfg files named to match your System Name. Each system ran through retroarch gets its own folder inside save Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm srm are stored in a "srm" dir in the emu folder. Read the tooltips to see the default one used when they are not customized by you. The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Some good discussion on cores and filters: " onclick="window.open(this.href) return false rted-cores" onclick="window.open(this.href) return false You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here. The module will find and load the core you choose for each system. Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). LibRetro DLLs come with the emu, but here is another source for them: " onclick="window.open(this.href) return false etroarch.1" onclick="window.open(this.href) return false The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). Fullscreen is controlled via the module setting in HLHQ Devs stated they will never add support for mounted images (like via DT) If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System" MURL = " onclick="window.open(this.href) return false
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